Ultimate Perks only one per skill tree, permanently
Abilities
Perk & Ability Reference every perk, ultimate and ability in one list
Every perk, ultimate perk and ability in The Blood of Dawnwalker’s three skill trees — 54 perks, 9 ultimates and 27 abilities — with each level’s effect, its skill point and time segment cost, and what gates it: a manual, a road shrine, a corruption level or a story quest.
Costs, gates and effect text were transcribed from the game’s own skill screens and cross-checked against Game8 and Fextralife; VERIFICATION.md lists every check and where the sources disagree. Damage figures are shown at character level 20. Made by MLMariss; the data and code are on GitHub.
Witchcraft skill tree
Witchcraft perks
- Forager (any time) Double Harvest chance when gathering plants.
- Double Harvest : 50% chance. 1 skill point, 1 time segment, at a road shrine
- Double Harvest : 100% chance. 1 skill point, 1 time segment, needs a manual
- Bewitching Influence (any time) Better Prices and special offers in stores.
- -15% buying Prices. 1 skill point, 1 time segment, at a road shrine
- +15% selling Prices. 1 skill point, 1 time segment
- Special offers will be available in some stores. 2 skill points, 1 time segment
- Unnatural Resilience (day only) Grants Armour when any Witchcraft Ability is active.
- +25% Armour. 1 skill point, 1 time segment, at a road shrine
- +50% Armour. 1 skill point, 1 time segment, needs a manual
- Witchcraft Mastery (day only) Witchcraft Abilities deal more Damage.
- +15% Damage. 1 skill point, 1 time segment, at a road shrine
- 50% chance to deal additional 242 Damage when using a Witchcraft Ability. 1 skill point, 1 time segment
- +25% Damage. 1 skill point, 1 time segment, needs a manual
- +40% Damage. 100% chance to deal additional 242 Damage when using a Witchcraft Ability. 2 skill points, 1 time segment, needs a manual
- Herbal Remedies I (any time) Consumables with duration measured in time segments last longer.
- +1 time segment to duration. 1 skill point, 1 time segment, needs a manual
- +2 time segments to duration. 1 skill point, 1 time segment, needs a manual
- +3 time segments to duration. 2 skill points, 1 time segment, needs a manual
- Medicus I (any time) Increases the limit of Consumables in a Quickslot.
- 6 maximum instances in a Quickslot. 1 skill point, 1 time segment, needs a manual
- 9 maximum instances in a Quickslot. 1 skill point, 1 time segment, needs a manual
- 12 maximum instances in a Quickslot. 2 skill points, 1 time segment, needs a manual
- Forbidden Sigils (day only) Increases Witchcraft Ability Slots number.
- 2 Slots available. 1 skill point, 1 time segment
- 3 Slots available. 1 skill point, 1 time segment
- 4 Slots available. 2 skill points, 1 time segment, needs a manual
- Lasting Malediction (day only) Witchcraft Abilities last longer.
- +10% Duration. 1 skill point, 1 time segment, needs a manual
- +20% Duration. 1 skill point, 1 time segment, needs a manual
- +40% Duration. 2 skill points, 1 time segment, needs a manual
- Extends Duration of active Witchcraft Abilities by 20% after using a Witchcraft Ability. 2 skill points, 1 time segment, needs a manual
- Frugal Witchcraft (day only) Defeating an enemy with a Witchcraft Ability restores Health based on the amount spent to cast it.
- Restores 40% of the Health cost after defeating an enemy affected by Witchcraft Abilities. 1 skill point, 1 time segment, needs a manual
- Restores 80% of the Health cost after defeating an enemy affected by Witchcraft Abilities. 1 skill point, 1 time segment, needs a manual
- Restores 120% of the Health cost after defeating an enemy affected by Witchcraft Abilities. 2 skill points, 1 time segment, needs a manual
- Amalgam (any time) Multiple Buffs from Consumables with time segments set as the duration, can be applied simultaneously.
- 2 maximum simultaneous Buffs. 1 skill point, 1 time segment, needs a manual
- 3 maximum simultaneous Buffs. 1 skill point, 1 time segment, needs a manual
- Aether Flow (day only) Reduces Witchcraft Ability Cooldown.
- -10% Cooldowns. 1 skill point, 1 time segment, needs a manual
- -20% Cooldowns. 1 skill point, 1 time segment, needs a manual
- -5% Cooldowns on Critical Hit. 2 skill points, 1 time segment, needs a manual
- Evil Eye (day only) Chance for Critical Witchcraft Ability cast.
- Critical Witchcraft Ability: 10% chance. 1 skill point, 1 time segment, needs a manual
- Critical Witchcraft Ability: 20% chance. 2 skill points, 1 time segment, needs a manual
- Font of Life (day only, story unlock) Passive regeneration of human health.
- Story or quest unlock - no skill point or time cost listed 0 skill points, 0 time segments, story unlock
- Herbal Remedies II (any time) Additional instant Heal from all Consumables.
- 5% Health to the additional instant Heal. 1 skill point, 1 time segment, needs a manual
- 10% Health to the additional instant Heal. 2 skill points, 1 time segment, needs a manual
- 15% Health to the additional instant Heal. 2 skill points, 1 time segment, needs a manual
- Medicus II (any time) Craft more Items in a single batch.
- Craft 2 Items items at once. 1 skill point, 1 time segment, needs a manual
- Craft 3 Items items at once. 2 skill points, 1 time segment, needs a manual
- At the start of each Day, Craft 1 Item for free from all unlocked Recipes (Excluding Quest Recipes). 2 skill points, 1 time segment, needs a manual
- Blasphemous Echo (day only) Increases Witchcraft Abilities Damage for each enemy currently affected by Witchcraft Abilities.
- +10% Witchcraft Abilities Damage per enemy affected by Witchcraft Abilities. 1 skill point, 1 time segment, needs a manual
- +20% Witchcraft Abilities Damage per enemy affected by Witchcraft Abilities. 2 skill points, 1 time segment, needs a manual
- Potent Blood (day only) Chance for Witchcraft Abilities to not cost Health.
- No Health cost: 20% chance. 1 skill point, 1 time segment, needs a manual
- No Health cost: 40% chance. 2 skill points, 1 time segment, needs a manual
- Unholy Fervour (day only) Chance for a refund of an Activation Charge after Witchcraft Ability use.
- Activation Charge refund : 20% chance. 1 skill point, 1 time segment, needs a manual
- Activation Charge refund : 40% chance. 2 skill points, 1 time segment, needs a manual
Witchcraft ultimate perks
Three per tree, only one can ever be taken; the choice is permanent.
- Aether Cascade (also listed as Arcane Cascade) +20% Witchcraft damage for each ability used, up to +100%. Resets after combat. Requires 35 points in tree; 4 skill points, 2 time segments.
- Entwined Torment The first Witchcraft ability used in a fight hits 2 enemies. Requires 35 points in tree; 4 skill points, 2 time segments.
- Runic Bulwark 15% chance to apply a random hex on a perfect block. Requires 35 points in tree; 4 skill points, 2 time segments.
Witchcraft abilities
- Astral Communion (passive, story granted) Activates dormant magic in places of power scattered throughout the Valley.
- +0.4% permanent Witchcraft Ability Damage for each place of power exorcised. 1 skill point, 0 time segments, at a road shrine
- +0.8% permanent Witchcraft Ability Damage for each place of power exorcised. 1 skill point, 0 time segments
- +1.2% permanent Witchcraft Ability Damage for each place of power exorcised. 1 skill point, 0 time segments
- +1.6% permanent Witchcraft Ability Damage for each place of power exorcised. 1 skill point, 0 time segments
- Burning Blood (active, story granted, costs 1 activation charge 15% health) Deals Damage over time to a target.
- Deals 169 Damage per second. Duration 10s. 1 skill point, 1 time segment, needs a manual
- Deals 176 Damage per second. Duration 12s. 1 skill point, 1 time segment, needs a manual
- Deals 181 Damage per second. On Death, effect transfers to different enemy. Duration 14s. 2 skill points, 1 time segment, needs a manual
- Deals 203 Damage per second. On Death, effect transfers to different enemy. Duration 16s. 3 skill points, 2 time segments, needs a manual
- Compel Soul (passive, story granted) Allows you to speak with restless souls. Use together with objects associated with the dead to obtain additional information.
- -0.5% permanent Witchcraft Ability Cooldown for each soul compelled. 1 skill point, 0 time segments, at a road shrine
- -1% permanent Witchcraft Ability Cooldown for each soul compelled. 1 skill point, 0 time segments
- -1.5% permanent Witchcraft Ability Cooldown for each soul compelled. 1 skill point, 0 time segments
- -2% permanent Witchcraft Ability Cooldown for each soul compelled. 1 skill point, 0 time segments
- Cycle of Ruin (passive) Extends Duration of currently active Witchcraft Abilities with each landed Attack, Block and Perfect Block.
- Extends Duration of Witchcraft Abilities by 1s. 1 skill point, 1 time segment, needs a manual
- Extends Duration of Witchcraft Abilities by 2s. 1 skill point, 1 time segment, needs a manual
- Extends Duration of Witchcraft Abilities by 2s. Critical Hits extend Duration of Witchcraft Abilities by 4s. 2 skill points, 1 time segment, needs a manual
- Extends Duration of Witchcraft Abilities by 3s. Critical Hits extend Duration of Witchcraft Abilities by 5s. +10% Witchcraft Ability Damage for each enemy currently affected by Witchcraft Abilities. 3 skill points, 2 time segments, needs a manual
- Life Lock (active, costs 2 activation charges 10% health) Blocks Damage and Reflects it back to the enemy.
- Reflects 100% of Damage. Blocks 2 instances of Damage. Duration 90s. 1 skill point, 1 time segment, needs a manual
- Reflects 120% of Damage. Blocks 3 instances of Damage. Duration 90s. 1 skill point, 1 time segment, needs a manual
- Reflects 160% of Damage. Blocks 3 instances of Damage. Duration 90s. 2 skill points, 1 time segment, needs a manual
- Reflects 200% of Damage. Blocks 4 instances of Damage. Duration 90s. 3 skill points, 2 time segments, needs a manual
- Mercurial Fervour (passive) Gain Haste in exploration by briefly slowing down the world around you.
- Gain Haste. 1 skill point, 0 time segments, at a road shrine
- Haste costs 50% less Stamina. 1 skill point, 0 time segments, needs a manual
- Haste costs 50% less Stamina. Haste is 20% faster. 1 skill point, 0 time segments, needs a manual
- Haste doesn't cost Stamina. Haste is 20% faster. 1 skill point, 0 time segments, needs a manual
- Ravenous Flock (active, costs 2 activation charges 40% health) Area Attack and Stun on target. Attacking the target triggers additional Area Attacks.
- Area Damage 282. Ravenous Flock cancels after 1 hit. 100% Critical Hits on target. Duration 20s. 1 skill point, 1 time segment, needs a manual
- Area Damage 310. Ravenous Flock cancels after 2 hits. 100% Critical Hits on target. Duration 20s. 1 skill point, 1 time segment, needs a manual
- Area Damage 339. Ravenous Flock cancels after 3 hits. 100% Critical Hits on target. Duration 20s. 2 skill points, 1 time segment, needs a manual
- Area Damage 367. Ravenous Flock cancels after 4 hits. 100% Critical Hits on target. Duration 20s. 3 skill points, 2 time segments, needs a manual
- Soul Reaping (active, costs 2 activation charges 15% health) Lifesteals target over time and keep him away.
- 103 Lifesteal per second. Duration 18s. 1 skill point, 1 time segment, needs a manual
- 122 Lifesteal per second. Duration 24s. 1 skill point, 1 time segment, needs a manual
- 141 Lifesteal per second. 20% Damage you receive transfers to the target. Duration 30s. 2 skill points, 1 time segment, needs a manual
- 160 Lifesteal per second. 40% Damage you receive transfers to the target. 500 Heal on target's Death. Duration 36s. 3 skill points, 2 time segments, needs a manual
- Soul Stigma (active, costs 1 activation charge 35% health) Higher Critical Chance and Critical Damage on target.
- +35% Critical Hit chance. +10% Critical Damage. Duration 20s. 1 skill point, 1 time segment, at a road shrine
- +40% Critical Hit chance. +20% Critical Damage. Duration 25s. 1 skill point, 1 time segment, needs a manual
- +45% Critical Hit chance. +30% Critical Damage. On Death, effect transfers to different enemy. Duration 30s. 2 skill points, 1 time segment, needs a manual
- +50% Critical Hit chance. +40% Critical Damage. On Death, effect transfers to different enemy and Stuns him. Duration 35s. 3 skill points, 2 time segments, needs a manual
- Unholy Vitality (passive) Regenerates Health after using Active Abilities.
- Regenerates 10% of Health over 10 seconds. 1 skill point, 1 time segment, needs a manual
- Regenerates 15% of Health over 10 seconds. 1 skill point, 1 time segment, needs a manual
- Regenerates 20% Health. Heal 20% of dealt Damage from Critical Hits on enemies affected by Witchcraft Abilities. 2 skill points, 1 time segment, needs a manual
- Regenerates 25% Health. Heal 40% of dealt Damage from Critical Hits on enemies affected by Witchcraft Abilities. No Health cost for using Witchcraft Abilities when Health is below 30%. 3 skill points, 2 time segments, needs a manual
Swordmastery skill tree
Swordmastery perks
- Omniblock (any time) Omniblock costs less Stamina.
- -10% Stamina cost. 1 skill point, 0 time segments, at a road shrine
- -20% Stamina cost. 1 skill point, 0 time segments
- -30% Stamina cost. 1 skill point, 1 time segment, needs a manual
- -40% Stamina cost. Directional Block works like Omniblock if wrong direction is chosen. 2 skill points, 1 time segment, needs a manual
- Stinging Blade (any time) Increases Weapon Damage.
- +5% Weapon Damage. 1 skill point, 1 time segment, at a road shrine
- +10% Weapon Damage. 1 skill point, 0 time segments
- +15% Weapon Damage. 1 skill point, 1 time segment
- +20% Weapon Damage. 1 skill point, 1 time segment, needs a manual
- Endless Effort (any time) Increases Stamina.
- +25% maximum Stamina. 1 skill point, 0 time segments
- +50% maximum Stamina. 1 skill point, 0 time segments
- +75% maximum Stamina. 1 skill point, 1 time segment, needs a manual
- +100% maximum Stamina. 2 skill points, 1 time segment, needs a manual
- Vigour (any time) Increases All Health Types.
- +10% maximum Health. 1 skill point, 0 time segments, at a road shrine
- +20% maximum Health. 1 skill point, 0 time segments
- +30% maximum Health. 1 skill point, 1 time segment, needs a manual
- +50% maximum Health. 2 skill points, 1 time segment, needs a manual
- Perfect Riposte (any time) Attack in Critical Direction after Perfect Block to deal Critical Damage.
- Unlocks Perfect Riposte. 1 skill point, 1 time segment
- +10% Damage on Perfect Riposte. 1 skill point, 1 time segment
- Perfect Riposte can be performed after Perfect Dodge. 1 skill point, 1 time segment, needs a manual
- +20% Damage on Perfect Riposte. 2 skill points, 1 time segment, needs a manual
- Perfect Block (any time) Perfect Block restores more Stamina and Activation Charge.
- +30% Stamina Restoration. 1 skill point, 1 time segment
- +50% Activation Charge Restoration. 1 skill point, 1 time segment
- +60% Stamina Restoration. 1 skill point, 1 time segment, needs a manual
- +100% Activation Charge Restoration. 2 skill points, 1 time segment, needs a manual
- Fate’s Favour (any time) Chance for Weapon Critical Hit.
- Weapon Critical Hit : 6% chance. 1 skill point, 1 time segment
- Weapon Critical Hit : 12% chance. 1 skill point, 1 time segment
- Weapon Critical Hit : 18% chance. 1 skill point, 1 time segment, needs a manual
- +25% Weapon Critical Damage. 2 skill points, 1 time segment, needs a manual
- Fleet of Foot (any time) Dodging cost less Stamina.
- -20% Stamina cost. 1 skill point, 1 time segment, at a road shrine
- Dodging an Attack at the last moment restores a portion of Activation Charge. 1 skill point, 1 time segment
- -30% Stamina cost. 1 skill point, 1 time segment, needs a manual
- Killing an enemy Regenerates Stamina. 2 skill points, 1 time segment, needs a manual
- Pack Mule (any time) Increases Carry Weight.
- +30 maximum Carry Weight. 1 skill point, 1 time segment, at a road shrine
- +60 maximum Carry Weight. 1 skill point, 1 time segment
- +100 maximum Carry Weight. You can run while Encumbered. 2 skill points, 1 time segment, needs a manual
- Sustained Focus (any time) Increases Activation Charges number.
- 2 maximum Activation Charges. 1 skill point, 1 time segment, at a road shrine
- Start each combat with 1 full Activation Charge. 1 skill point, 1 time segment
- 3 maximum Activation Charges. 1 skill point, 1 time segment
- 4 maximum Activation Charges. 2 skill points, 1 time segment
- Second Skin I (any time) Decreases Medium Armour penalties.
- -33% Medium Armour penalties. 1 skill point, 1 time segment
- -66% Medium Armour penalties. 1 skill point, 1 time segment
- -100% Medium Armour penalties. 2 skill points, 1 time segment, needs a manual
- Counterattack (any time) Attack after Perfect Block deals more Damage.
- +10% Damage on Attack after Perfect Block. 1 skill point, 1 time segment, needs a manual
- +20% Damage on Attack after Perfect Block. 1 skill point, 1 time segment, needs a manual
- +10% Bleed chance on Attack after Perfect Block. 2 skill points, 1 time segment, needs a manual
- Precision (any time) Deal more Damage with Directional Attacks when directions don't repeat.
- +10% Damage. 1 skill point, 1 time segment, needs a manual
- -30% Stamina cost. 1 skill point, 1 time segment, needs a manual
- +20% Damage. 2 skill points, 1 time segment, needs a manual
- Master Fencer (any time) Increases Swordmastery Ability Slots number.
- 2 Slots available. 1 skill point, 1 time segment, at a road shrine
- 3 Slots available. 1 skill point, 1 time segment
- 4 Slots available. 2 skill points, 1 time segment, needs a manual
- Renewed Focus (any time) Increases Activation Charge Restoration.
- +15% Activation Charge passive Restoration. 1 skill point, 1 time segment, needs a manual
- +30% Activation Charge passive Restoration. 1 skill point, 1 time segment, needs a manual
- +50% Activation Charge Restoration from Attacks. 2 skill points, 1 time segment, needs a manual
- Sharp Eye (any time) Chance to Weaken enemy on Perfect Block. Weak enemy deals less and receives more Damage.
- Weak chance 30%. Weak Duration 10s. 1 skill point, 1 time segment, needs a manual
- Weak chance 60%. Weak Duration 10s. 2 skill points, 1 time segment, needs a manual
- Weak chance 100%. Weak Duration 10s. 2 skill points, 1 time segment, needs a manual
- Growing Momentum (any time) Increases Weapon Damage with each Attack. Buff resets after receiving Damage.
- +4% Weapon Damage per Attack. Up to +20% Weapon Damage. 1 skill point, 1 time segment, needs a manual
- -8% Stamina cost per Weapon Attack. Up to -50% Stamina cost. 2 skill points, 1 time segment, needs a manual
- Restless Blade (any time) Reduces Cooldowns of Swordmastery Abilities.
- -10% Cooldowns. 1 skill point, 1 time segment, needs a manual
- -20% Cooldowns. 2 skill points, 1 time segment, needs a manual
- -5% Cooldowns on Critical Hits. 2 skill points, 1 time segment, needs a manual
- Second Skin II (any time) Decreases Heavy Armour penalties.
- -33% Heavy Armour penalties. 1 skill point, 1 time segment, needs a manual
- -66% Heavy Armour penalties. 1 skill point, 1 time segment, needs a manual
- -100% Heavy Armour penalties. 2 skill points, 1 time segment, needs a manual
Swordmastery ultimate perks
Three per tree, only one can ever be taken; the choice is permanent.
- Last Stand +100% Weapon Damage when Health is below 30%. Requires 35 points in tree; 4 skill points, 2 time segments.
- Sword Sage Reset Active Ability Cooldowns on enemy killing. Requires 35 points in tree; 4 skill points, 2 time segments.
- Tactical Mastery -1 Activation Charge cost to all Active Abilities (minimum 1). Requires 35 points in tree; 4 skill points, 2 time segments.
Swordmastery abilities
- Adrenaline Rush (passive) Increases Attack Damage after using Active Abilities.
- +20% Attack Damage. Duration 6s. 1 skill point, 1 time segment, needs a manual
- +30% Attack Damage. +50% passive Activation Charge Regeneration. Duration 6s. 1 skill point, 1 time segment, needs a manual
- +40% Attack Damage. +100% passive Activation Charge Regeneration. Duration 6s. 2 skill points, 1 time segment, needs a manual
- +50% Attack Damage. +150% passive Activation Charge Regeneration. Attacks restore 10% of Activation Charge. Duration 6s. 3 skill points, 2 time segments, needs a manual
- Artery Strike (active, costs 2 activation charges) Critical Attack with a chance of Decapitating the target.
- Deals 450% Weapon Damage. Decapitation : 10% chance. 1 skill point, 1 time segment, needs a manual
- Deals 560% Weapon Damage. Decapitation : 20% chance. 1 skill point, 1 time segment, needs a manual
- Deals 680% Weapon Damage. Decapitation : 35% chance. 2 skill points, 1 time segment, needs a manual
- Deals 800% Weapon Damage. Decapitation : 50% chance. Decapitation chance x2 on Bleeding enemies. 3 skill points, 2 time segments, needs a manual
- Broad Swing (active, costs 2 activation charges) Weapon Area Attack.
- Deals 300% Weapon Damage. 1 skill point, 1 time segment, at a road shrine
- Deals 375% Weapon Damage. 1 skill point, 1 time segment, needs a manual
- Deals 450% Weapon Damage. For each enemy you hit, increase Broad Swing Damage by 10%. 2 skill points, 1 time segment, needs a manual
- Deals 525% Weapon Damage. For each enemy you hit, increase Broad Swing Damage by 10%. 3 skill points, 2 time segments, needs a manual
- Charge (active, costs 1 activation charge) Charge dealing Damage and Stunning a target and everyone on your way.
- Deals 200% Attack Damage. Stun Duration 2s. Bleed on target: 50% chance. 1 skill point, 1 time segment, needs a manual
- Deals 250% Attack Damage. Stun Duration 2s. Bleed on target: 100% chance. 1 skill point, 1 time segment, needs a manual
- Deals 300% Attack Damage. Stun Duration 2s. Bleed on target: 100% chance. +66% Bleed Duration. 2 skill points, 1 time segment, needs a manual
- Deals 350% Attack Damage. Stun Duration 2s. Bleed on target: 100% chance. +66% Bleed Duration. 1 Activation Charge restore on kill. 3 skill points, 2 time segments, needs a manual
- Dirty Trick (active, story granted, costs 1 activation charge) Stuns and Damages a target and makes them vulnerable to Active Abilities.
- Stun ends after 3 hits. Deals 242 Damage. +10% Damage from Active Abilities. Duration 15s. 1 skill point, 1 time segment, needs a manual
- Stun ends after 4 hits. Deals 302 Damage. +20% Damage from Active Abilities. Duration 20s. 1 skill point, 1 time segment, needs a manual
- Stuns in Area. Ends after 5 hits. Deals 363 Damage. +30% Damage from Active Abilities. Duration 25s. 2 skill points, 1 time segment, needs a manual
- Stuns in Area. Ends after 6 hits. Deals 423 Damage. +50% Damage from Active Abilities. Duration 30s. -1 Activation Charge cost for Active Abilities used on Stunned enemies (minimum 1). 3 skill points, 2 time segments, needs a manual
- Swiftness (passive) Boosts Attack Speed after Perfect Block.
- +10% Attack Speed. Duration 6s. 1 skill point, 1 time segment, needs a manual
- +15% Attack Speed. Duration 8s. 1 skill point, 1 time segment, needs a manual
- +20% Attack Speed. +5% Critical Hit chance. Duration 10s. 2 skill points, 1 time segment, needs a manual
- +30% Attack Speed. +5% Critical Hit chance. Critical Hits cost no Stamina. Duration 12s. 3 skill points, 2 time segments, needs a manual
- Walking Fortress (passive) Perfect Block restores portion of Activation Charge.
- Restores 10% of Activation Charge. 1 skill point, 1 time segment, at a road shrine
- Restores 15% of Activation Charge. -1s Cooldowns of Active Abilites after Directional Block or Perfect Block. 1 skill point, 1 time segment, needs a manual
- Restores 20% of Activation Charge. -1s Cooldowns of Active Abilites after Directional Block or Perfect Block. 2 skill points, 1 time segment, needs a manual
- Restores 25% of Activation Charge. -2s Cooldowns of Active Abilites after a Directional Block or a Perfect Block. -1 Activation Charge cost for the next Active Ability if used within 5s after a Perfect Block (minimum 1). 3 skill points, 2 time segments, needs a manual
Vampirism skill tree
Vampirism perks
- Nourishing Blood (night only) Blood Drinking restores more Health.
- +10% Health Restoration. 1 skill point, 1 time segment, at a road shrine
- +20% Health Restoration. 1 skill point, 1 time segment, corruption 3
- +40% Health Restoration. 2 skill points, 1 time segment, corruption 8
- Endless Hunger (night only) Increase Health Segments number.
- 3 maximum Health Segments. 1 skill point, 1 time segment, at a road shrine
- 4 maximum Health Segments. 1 skill point, 1 time segment, corruption 5
- 5 maximum Health Segments. 1 skill point, 1 time segment, corruption 12
- Shadow Dweller (night only) Increases Shadowstep range.
- 11m Shadowstep range. 1 skill point, 1 time segment, at a road shrine
- 14.5m Shadowstep range. -50% Shadowstep Stamina cost. 1 skill point, 1 time segment, corruption 11
- Razorsharp Claws (night only) Increases Claw Damage.
- +5% Claw Damage. 1 skill point, 1 time segment, at a road shrine
- +12% Claw Damage. 1 skill point, 1 time segment, corruption 4
- +20% Claw Damage. 1 skill point, 1 time segment, corruption 9
- +100% Activation Charge Restoration from Claw Attacks. 2 skill points, 1 time segment, corruption 12
- Vrakhiri Might (night only) Increases Vampiric Ability Slots number.
- 2 Slots available. 1 skill point, 1 time segment, corruption 4
- 3 Slots available. 1 skill point, 1 time segment, corruption 7
- 4 Slots available. 2 skill points, 1 time segment, corruption 11
- Crimson Feast (night only) Grants Buffs when drinking Human Blood. Duration: 3 time segments.
- +10% Attack Damage. 1 skill point, 1 time segment, corruption 2
- +15% Armour. 1 skill point, 1 time segment, corruption 5
- +10% Critical Hit chance. 2 skill points, 1 time segment, corruption 10
- Wild Blood (night only) Grants Buffs when drinking Animal Blood. Duration: 3 time segments.
- 15% Activation Charge Passive Restoration. 1 skill point, 1 time segment, corruption 2
- 30% Activation Charge Passive Restoration. 1 skill point, 1 time segment, corruption 5
- +1 filled Activation Charge at combat start. 2 skill points, 1 time segment, corruption 10
- Dimension Reach (night only) Decrease Planeshift Stamina cost.
- -45% Stamina cost. 1 skill point, 1 time segment, corruption 2
- -70% Stamina cost. 1 skill point, 1 time segment, corruption 6
- -100% Stamina cost. 2 skill points, 1 time segment, corruption 13
- Restless Claws (night only) Decrease Stamina cost of Claw Attacks.
- -15% Stamina cost. 1 skill point, 1 time segment, corruption 1
- -30% Stamina cost. 1 skill point, 1 time segment, corruption 4
- Refund 100% of Stamina spent on Attack, if blocked. 2 skill points, 1 time segment, corruption 9
- Lasting Blood (night only) Vampiric Abilities cost less Health.
- -20% Health cost. 1 skill point, 1 time segment, corruption 5
- -40% Health cost. 2 skill points, 1 time segment, corruption 10
- Hastened Corruption (night only) Corruption fills up faster.
- +30% Corruption filling speed. 1 skill point, 1 time segment, corruption 1
- Drink Blood at full Health to Overfeed. Temporary Health Segment and +50% Corruption filling speed while Overfed. 1 skill point, 1 time segment, corruption 4
- +50% Corruption filling speed. +5% Vampiric Health for each Corruption Level. 2 skill points, 1 time segment, corruption 6
- Closing Wounds (night only) Slowly Regenerates Vampiric Health within the current Health Segment.
- +2% Vampiric Health Segment Regeneration per second. 1 skill point, 1 time segment, corruption 3
- +4% Vampiric Health Segment Regeneration per second. 2 skill points, 1 time segment, corruption 6
- Mandrake Ward (night only, story unlock) Once per night, lethal damage instead restores 3 health segments.
- Story or quest unlock - no skill point or time cost listed 0 skill points, 0 time segments, story unlock
- Clawpierce (night only) Chance for Claw Critical Hit.
- Claw Critical Hit : 10% chance. 1 skill point, 1 time segment, corruption 2
- Claw Critical Hit : 20% chance. 1 skill point, 1 time segment, corruption 7
- +25% Claw Critical Damage. 2 skill points, 1 time segment, corruption 13
- Endless Ferocity (night only) Reduces Cooldowns of Vampiric Abilities.
- -20% Cooldowns. 1 skill point, 1 time segment, corruption 6
- -4% Cooldowns on Critical Hits. 2 skill points, 1 time segment, corruption 12
- Blood Theft (night only) Attacking restores Recently Lost Vampiric Health.
- Unlocks Blood Theft. 1 skill point, 1 time segment, corruption 4
- Time window for restoring Recently Lost Vampiric Health lasts longer. 2 skill points, 1 time segment, corruption 8
- 30% increased effect of Blood Theft. 2 skill points, 1 time segment, corruption 11
- Dancing Claws (night only) Increases Claw Critical Chance with each Attack. Buff resets after receiving Damage or after a Critical Hit.
- +4% Claw Critical Chance per Attack. Up to +40% Claw Critical Hit chance. 1 skill point, 1 time segment, corruption 9
- +8% Claw Critical Chance per Attack. Up to +40% Claw Critical Hit chance. 2 skill points, 1 time segment, corruption 14
Vampirism ultimate perks
Three per tree, only one can ever be taken; the choice is permanent.
- Lethal Crescendo +20% Claw Damage after killing an enemy or depleting a Health Segment of a Boss. Can stack. Resets at the end of combat. Requires Corruption 15; 4 skill points, 2 time segments.
- Renounce Death Gain Lifesteal on Attacks and Immortality instead of dying once per combat. Duration 10s. Requires Corruption 15; 4 skill points, 2 time segments.
- Sanguine Renewal Voracious Bite resets all Active Abilities Cooldowns. Requires Corruption 15; 4 skill points, 2 time segments.
Vampirism abilities
- Blood Surge (active, costs 3 activation charges 25% health) Explodes target. Bosses receive Damage instead.
- Area Damage 524 in 3m radius after Explosion. 1,834 Damage to Bosses. 1 skill point, 0 time segments, needs Vrakhir blood
- Area Damage 655 in 4m radius after Explosion. 2,227 Damage to Bosses. 1 skill point, 1 time segment, corruption 10
- Area Damage 786 in 5m radius after Explosion. 2,620 Damage to Bosses. 2 skill points, 1 time segment, corruption 12
- Area Damage 917 in 6m radius after Explosion. 3,013 Damage to Bosses. 3 skill points, 2 time segments, corruption 14
- Crimson Rush (passive) Increases Damage of Active Abilities, the higher your Health percentage is.
- Up to +25% Active Ability Damage. 1 skill point, 1 time segment, corruption 3
- Up to +30% Active Ability Damage. 1 skill point, 1 time segment, corruption 7
- Up to +35% Active Ability Damage. 2 skill points, 1 time segment, corruption 11
- Up to +40% Active Ability Damage. 3 skill points, 2 time segments, corruption 14
- Death From Above (passive) Instantly Kill a target below you. Bosses receive Damage instead.
- 1,703 Damage to Bosses and Tough enemies. 1 skill point, 1 time segment, corruption 3
- 1,965 Damage to Bosses and Tough enemies. +20% Attack Damage for 15s. 1 skill point, 1 time segment, corruption 7
- 2,227 Damage to Bosses and Tough enemies. +40% Attack Damage for 15s. 2 skill points, 1 time segment, corruption 10
- 2,489 Damage to Bosses and Tough enemies. +60% Attack Damage for 15s. Restores 1 Activation Charge. 2 skill points, 1 time segment, corruption 13
- Mesmerise (active, costs 2 activation charges 30% health) Mind Control a target and force him to Fight on your side. Can't be used on Bosses.
- Duration 25s. 1 skill point, 0 time segments, needs Vrakhir blood
- +25% to target's Damage. Duration 35s. 1 skill point, 1 time segment, corruption 9
- +50% to target's Damage. Duration 45s. 2 skill points, 1 time segment, corruption 12
- +75% to target's Damage. Target's Attacks restore 20% of Activation Charge. Duration 60s. 3 skill points, 2 time segments, corruption 14
- Piercing Shriek (active, costs 1 activation charge 20% health) Stuns all enemies in front of you, Weakens their Defence and Attack Damage. Blocking their attacks reflects Damage back at them.
- Stun Duration 2s. +15% Damage to targets and -15% Damage dealt by targets. Block reflects 10% of Damage back to the attacker. Perfect Block reflects 40%. Duration 25s. 1 skill point, 0 time segments, needs Vrakhir blood
- Stun Duration 3s. +20% Damage to targets and -20% Damage dealt by targets. Block reflects 15% of Damage back to the attacker. Perfect Block reflects 60%. Duration 35s. 1 skill point, 1 time segment, corruption 7
- Stun Duration 4s. +25% Damage to targets and -25% Damage dealt by targets. Block reflects 20% of Damage back to the attacker. Perfect Block reflects 80%. Duration 45s. 2 skill points, 1 time segment, corruption 11
- Stun Duration 5s. +30% Damage to targets and -30% Damage dealt by targets. Block reflects 25% of Damage back to the attacker. Perfect Block reflects 100%. Extends the Duration of effects on attackers by 100%. Duration 60s. 3 skill points, 2 time segments, corruption 13
- Scarlet Shield (passive) Health Regeneration chance after Block.
- Restore 20% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 10% chance after Omniblock. 1 skill point, 0 time segments, needs Vrakhir blood
- Restore 25% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 15% chance after Omniblock. 1 skill point, 1 time segment, corruption 6
- Restore 25% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 20% chance after Omniblock. Attack after Perfect Block heals you for 10% of dealt Damage. 2 skill points, 1 time segment, corruption 10
- Restore 30% of Health Segment after Perfect Block. 30% chance to also trigger after Directional Block and 25% chance after Omniblock. Attack after Perfect Block heals you for 10% of dealt Damage. 25% chance for any Block to become Perfect Block. 3 skill points, 2 time segments, corruption 13
- Shadowstorm (active, costs 2 activation charges 15% health) Slows down Time around you.
- Duration 4s. 1 skill point, 0 time segments, needs Vrakhir blood
- Duration 5s. 1 skill point, 1 time segment, corruption 8
- +20% Attack Damage. Duration 6s. 2 skill points, 1 time segment, corruption 11
- +25% Attack Damage. Extend Duration by 1s on enemy kill. Duration 7s. 3 skill points, 2 time segments, corruption 14
- Shapeshift (passive) Shapeshift into a Wolf and gain Haste in exploration.
- Gain Haste. 1 skill point, 0 time segments, corruption 1
- Haste costs 50% less Stamina. 1 skill point, 0 time segments, corruption 6
- Haste costs 50% less Stamina. Haste is 20% faster. 1 skill point, 0 time segments, corruption 9
- Haste doesn't cost Stamina. Haste is 20% faster. 1 skill point, 0 time segments, corruption 12
- Shred (passive) Bleed chance on your Weapon or Claw Attacks.
- 20% Bleed chance. 1 skill point, 1 time segment, corruption 1
- 25% Bleed chance. +25% Bleed Damage. 1 skill point, 1 time segment, corruption 5
- 30% Bleed chance. +50% Bleed Damage. 2 skill points, 1 time segment, corruption 9
- 35% Bleed chance. +100% Bleed Damage. 262 Damage when Bleed is reapplied. 3 skill points, 2 time segments, corruption 13
- Voracious Bite (active, story granted, costs 1 activation charge) Restores Health by drinking target's blood.
- Restores 60% of Health Segment. 366 Damage to target. 1 skill point, 1 time segment
- Restores 80% of Health Segment. 445 Damage to target. 1 skill point, 1 time segment, corruption 3
- Restores 100% of Health Segment. 524 Damage to target. +10% Claw Damage for 30s. 2 skill points, 1 time segment, corruption 8
- Restores 120% of Health Segment. 602 Damage to target. +25% Claw Damage for 60s. No Cooldown if you kill the target. 3 skill points, 2 time segments, corruption 14
Unofficial community content.
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to identify what this planner describes.
Perk, ability and cost data was transcribed from the game's own skill screens and
cross-checked against published lists; it may drift from the current patch. No
affiliation is claimed and no ownership is asserted over anything belonging to the
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